Type of institution: University/Higher Education Institution
This double degree gives you the opportunity to apply your business skills within the exciting industry of digital environments and electronic games. You will not only expand your business skills but also your creative skills through the development of digital environments and other forms of interactive media. You will learn to apply your critical creative thinking to identify issues and solve problems related to various technical, creative and cultural aspects of games development. Creativity and innovation are strong skills to have in business. Having a business background gives you a competitive advantage over other games and interactive entertainment graduates as it gives you the knowledge of how business works. You will understand issues related to people and process management in games development and demonstrate the ability to be an effective leader and innovator. You will develop lifelong skills to enable you to continuously improve games and interactive entertainment. In the business component of this double degree, you will gain broad-based business knowledge and skills that will prepare you for any business role, along with the specialist skill and knowledge in your choice of business major in accountancy, advertising, economics, finance, financial planning, human resource management, international business, management, marketing or public relations.
Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Business program and 192 credit points from the Bachelor of Games and Interactive Environments program.
- Business: Accountancy
- Financial planning
- Human resource management
- International business
- Public relations. Games and Interactive Environments: Animation, Game design, Software technologies
Standard entry requirements
Year 12 or equivalent: Before you start this course, we assume you have sound knowledge of the subject/s listed below. If you don't have the subject knowledge, you can still apply for the course but we strongly encourage you to undertake bridging studies to gain the knowledge: English, or Literature, or English and Literature Extension, or English as an Additional Language (Units 3 & 4, C). General Mathematics, or Mathematical Methods, or Specialist Mathematics (Units 3 & 4, C)
The Software Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS accreditation is internationally recognised by the Seoul Accord. Subject to choice of Business major and units: CPA Australia; Chartered Accountants Australia and New Zealand and Institute of Public Accountants. Account Planning Group Australia, the Australasian Writers and Art Directors Association, the Australian Direct Marketing Association, the Communications Council, Youngbloods and nGen. Economics Society of Australia. Financial Services Institute of Australasia. Australian Human Resources Institute, Society of Human Resource Management (USA), Australian Institute of Management and the Australian Institute of Training and Development. Australian Institute of Export, the Logistics Association of Australia and the Chartered Institute of Procurement and Supply. Australian Marketing Institute, the Market Research Society of Australia, the Australian Institute of Management, the American Marketing Association, Chartered Institute of Marketing and the Australian Institute of Export. Public Relations Institute of Australia. Financial Planning Association.
|Campus||Fees||Mid year intake||Attendance|
|Gardens Point||International: $137,200||No|
Graduates may find employment in management roles within the games and interactive environments industry, such as project manager, production manager, producer, content manager, business development manager, product manager or marketer. QUT offers a range of scholarships that provide real support for commencing and continuing students. Individual faculties also offer support through prizes, awards and bursaries that reward and encourage student effort through the generous support of individuals, industry and government sponsors.