Type of institution: University/Higher Education Institution
You will have the opportunity to use your problem-solving skills to develop realistic games in a competitive gaming environment. A decade ago, people probably wouldn’t have noticed if the cape the game hero was wearing didn’t flap in the wind as he ran, or that the boxes in the corner of the room of the dungeon didn’t fall over when they are run into in a fight. Today, serious gamers notice and demand this type of realism in their virtual worlds. This is where your maths and problem-solving capabilities come into play. Complex formulae are used in games design to create realistic scenes, and knowledge of mathematics will certainly aid your understanding.
Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.
- Applied and computational mathematics
- Game design
- Operations Research
- Software technologies
Standard entry requirements
- Year 12 or equivalent
- English, or Literature, or English and Literature Extension, or English as an Additional Language (Units 3 & 4, C)
- Mathematical Methods, or Specialist Mathematics (Units 3 & 4, C).
Students may be able to claim advanced standing for part of this course, on the basis of completed or partially completed studies, and other assessable learning outcomes.
|Campus||Fees||Mid year intake||Attendance|
|Gardens Point||International: $138,800||No|
QUT offers a range of scholarships that provide real support for students. Applicants who receive an OP 1-5 or equivalent are guaranteed an offer for this course in the major offer round.